Our Event Schedule for the 2025 Season is Now Live

We’re excited to share our calendar of events for the 2025 season here at Dystopia Rising: Colorado. All of our events, both in-person and online, will be using the Dystopia Rising Live rulebooks.

We appreciate your understanding and patience in us getting this schedule ready for public consumption; we wanted to review our dates to minimize the number of events overlapping with Dystopia Rising: Kansas’ (one of our new chapters in the network!) schedule so folks from both chapters can visit each other.

In addition to our event schedule for this season, we have some other exciting things going on in the Dystopia Rising: Colorado universe. Keep reading for a breakdown of what to expect this season both in-game and out-of-game.

community DAY(APRIL)

We’d love for you to join us at Lakeview Ranch in Longmont, Colorado on the afternoon of Saturday, April 12th for a community day. Spend time with members of the DR:CO community at this free event and engage in a number of activities including:

  • Potluck

  • Crafting

  • Fighter/boffer practice

  • Card exchange (e.g. 3.0 items cards for DR Live item cards, old blueprints for new blueprints)

  • Props and costuming swap

  • Dystopia Rising Live character sheet (re)building

Our community event is available to all players and their friends and family. Whether you’re brand new to Dystopia Rising (or our Colorado chapter); have been playing since the iteration of our chapter 10 years ago; used to play Dystopia Rising and want to get back into the swing of things with the new ruleset; or fall somewhere in between, we’d love to have you. More details will be available on our social media profiles and Discord.

DAY EVENTS (APRIL & MAY)

With recent changes this year, including opportunities provided by the new ruleset, we are able to run different types of events from our usual options in the past. Our main camp will be unavailable in the spring due to construction, however we’ll be able to host two 1-Day events on April 26th and May 31st respectively, at Lakeview Ranch in Longmont. This will give new and returning players alike a chance to experience the new rules for the first time in Colorado.

For these events all you have to do is show up in the morning, play all day, and we’ll conclude in the evening. Lunch will be provided and we encourage you to join the community for afters when we’ve packed up our gear.

In addition to the standard Day game ticket price for these events, we’re excited to offer a Free Event ticket to all players who wish to participate at these two games.

Camp Tumbleson lake volunteer event

On May 2nd and May 3rd we’re collaborating with YMCA Camp Tumbleson Lake during their big volunteer weekend. Join members from a variety of communities — including Alliance LARP Colorado — as we help the wonderful people at YMCA get the campsite ready for their first full season of overnight camping. Much of the site is still under construction, with planned rebuild of their kitchen and dining hall, new cabins and yurt platforms, and transforming their maintenance barn into a modern shower/bathroom facility. We’ll be up there helping with fire mitigation, landscaping, finishing touches, and other tasks.

june happenings

As June tends to be hotter at lower altitudes, and the campsites are full of kids, we’ll be looking at the possibility of running a virtual event for this month. We also want to give players a chance to travel to Deathcon 2025, taking place at Forestburg Scout Reservation (home to Dystopia Rising: New York).

We’re also going to have another social event in June. Keep your eyes peeled for more information on social media accounts.

RETURN TO LAZY ACRES (JULY)

In July, we return to full weekend events (Friday night through Sunday morning); and the first one will be at Camp Lazy Acres in Rye, Colorado. We used this great semi-rustic site both in 2016 and 2021, and we’re excited to be working with the Girl Scouts of Colorado once again. Stay tuned for more updates.

…and then it’s back to camp tumbleson lakE!

For August through October, we return to the beautiful YMCA Camp Tumbleson Lake in Ward, Colorado. These events will be held after the regular camp season is over — which means campers and counselors will be gone. Our Premiere Event in August will be a four-day event starting Thursday, August 21st.

We’ll watch the aspens change as we finish our main in-person events in September and October at the same campsite. As for November? Keep your eyes on our blog, discord, and social media for updates as the season gets underway.

Will You HEED THE CALL at DR:CO’s March Virtual Event?

Thanks to all who attended and supported the first Dystopia Rising Live virtual event in February! We had volunteers from across the network join us to run mods and it was much appreciated. Mod rewards have been entered into the new virtual inventory on the DRL Database, and physical cards and blueprints have been mailed to those who participated in Public Works!

March 2025 Virtual Event

Come visit Northheed Armory HQ, the epicenter of the crumbling arms dealing empire, with the Hordefront on its way! With both corporate and undead forces threatening those at HQ as Northheed falls apart, will you heed the call to hold the line, or help strip this financial giant for parts? It's time to collapse the war engine and dismantle a corporate horror that's threatened the Dead Range for too long.

Tickets for our March 28th virtual event, “Hordefront Part 2: Heed the Call,” are now available.

Network Event in June 2025

Deathcon 2025 is on June 20th in New York state! Coordinated by local chapters and run by guides from across the country, this will be the second network event under the Dystopia Rising Live ruleset — and first with the most recent updates after the first event (Downfall 2024) was run to preview the rules. Ticket sales for Deathcon go live on Wednesday, March 19th.

Glow Shrooms or Radiation: Which Will You Decide for Our Setting? Cast Your Vote Today!

The Dystopia Rising: Colorado team is excited for our first virtual event, Hordefront Part I: King of the Mountain, using the new ruleset. In addition to our take on a “back to the basics” Dystopia Rising experience, this event will be drawing from the Illusions of Civility Part 1 network plot kit’s themes, groups, and conflicts.

For transparency's sake, although the fate of Elder Mountain is an in-character decision that can be impacted by any and all participants of our February event, the direction of Illusions of Civility Part 2 — and its impact on our setting at Dystopia Rising: Colorado going forward — will be decided in a poll (here) that will be available to local players until March 11th. This is to both empower players to make decisions at the upcoming game even if they are not local, and to allow local players the chance to weigh in on long-term decisions even if they cannot attend a conclusion mod.

Illusions of Civility Part 1 involves choosing a path to either decrease or increase the ambient radiation in our corner of the wasteland. This leads directly into what antagonistic groups might appear in Illusions of Civility Part 2 — as well as what temporary diseases, threats, and other mechanics or narratives will be run while Illusions of Civility Part 2 is active until May.

In addition to those unique temporary mechanics, Illusions of Civility Part 2 will give players the option to narratively change their Strain and Lineage between our March and May events. There will not be future narratives that give players the chance to change their character’s Strain and Lineage after this, and to do so will require either a full retirement of an existing character and creation of a new one, or a discussion with local directors/game runners about your current and desired experience playing the character to resolve rewrites. These may be limited by other factors as well, per game runner discretion.

The most important aspect of the player choice in Illusions of Civility Part 1 is its impact on the setting and future stories over the season and potentially longer:

  • If local players choose the path of the Glow Shrooms, the setting will have a greater focus on the Overgrowth and other Infection-influenced places and creatures.

  • If players choose the path of Radiation, the setting will have a greater focus on the Apocalyptic Wasteland, resource scarcity, and mutated creatures.

You do not have to vote in the same way your character would. In fact, we’d prefer you vote based on the kinds of stories you’d like to see going forward, as well as the impact you’d like to see this decision have on the settlements and groups in them.

Cast your vote by March 11 here.

[UPDATE] What to Expect From Public Works During Virtual Events + Econ Form!

It’s time to fill out your Public Works sheet for “Hordefront I: King of the Mountain” — our first virtual event and first event using the Dystopia Rising Live ruleset! As a reminder, we’ll be using the new Virtual Play rulebook (available here, along with other relevant resources) that the rest of the network will be using going forward. At our February event this weekend, we will have multiple folks present in case clarifications are needed.

With the new rules, we are also getting a new online inventory system. The Virtual Play rulebook describes how players can interact with this inventory system at both in-person and virtual events. In a nutshell, items received at either type of event can either be placed in the virtual inventory OR be turned into a card, but item cards may be only used (e.g. equipped or expended) at in-person events, and virtual items may only be used at virtual events.

One clarification that we received is that blueprints will be printed, and can be used at either type of event.  Many blueprints will be available for use or copying at virtual events; and expect the ones that are commonly used (e.g., not limited by Criminal Influence, a society, Necrology, etc.) to be included in that list.

If you have items still in the 3.0 inventory, or amounts due, please work with your local chapter to get those items written out as cards because they will not be available to players at the Dystopia Rising Live virtual events going forward.

You will want to make a copy of this spreadsheet and follow the instructions on the sheet for getting it filled out. The instructions include some notes taken from the Virtual Play rulebook as well as some notes where we received clarification from the rulebook’s authors. Public Works spreadsheets are due at the beginning of the event.

If you don’t plan on engaging with the Public Works, you’ll probably still want to fill out a sheet in case you need your Mod Rewards sent to you. Either way, we will have separate instructions for Mod Rewards coming soon.

DR:CO Season 10 Starts February 28th!

Doing it Live!

Dystopia Rising: Colorado is excited to enter its 10th season this year, starting with online games February 28th (tickets now available) and March 28th! These games will be using a different online ruleset than we’ve previously used, because we will be using the virtual play rules for the new system that we are moving to this season.

Last year testing began for the newest edition of Dystopia Rising, Dystopia Rising Live. With overwhelming enthusiasm and support from chapter owners and directors across the network, all games are beginning the transition from 3.0 to DRL between February and May of 2025.  Dystopia Rising: Colorado will be using the DRL ruleset for the entirety of 2025.

Want to get the scoop on the latest ruleset, threat books, Strain variant mechanics, and lore of the world of Dystopia Rising? Download the latest publications here.

Not sure where to start? We recommend the “Player’s Guide” for updated rules of play, the Lineages book “Strained Ancestry” for new Strain variants and updated lore, and the “Devotion & Faith” book for updated lore and subsects of the wasteland religions.

Want a quick rundown on some key differences? We have you covered.

It’s Alive - All documents are Living

There will not be print publications of this edition available. Instead, the website will host PDFs of all documents — which will be updated as needed and include change logs. Most of these publications have already been updated since their release, so if you have looked at any of them in the past, it’s recommended that you check again. Some of these documents will likely see a lot of change over the first year as the system is played, and then will slow to only be updated as needed or when new content is published.

Impact and Development Skills

With only a few exceptions from professions and items, Mind Points are now completely divorced from combat. The skills you would rely on in combat or other tricky situations are now Impact Skills. Once you learn an Impact Skill, you may spend XP to purchase additional uses of the skill. These uses refresh after 20 minutes of resting away from combat, and new Blueprints facilitate the creation of items that can regain those uses should rest be untenable. Crafting, Gathering, and Social skills are now Development skills. These skills cost Mind or sometimes Resolve to use, as they did in previous editions.

Different Power Scale

All new characters now start with 50 XP to learn skills and/or train Mind/Body/Resolve at their first game. With this change, existing characters get a bonus 50 XP for putting together a DRL character. New players earn 10 XP per game for their first 10 games. After the first 10 games, players earn a standard 5 XP per game, and can purchase up to three (3) additional XP at a standard game, or more at a Premiere or National game. Players cannot earn more than 25 XP per month.

There is no longer a minimum XP expenditure before purchasing Tier 2 and Tier 3 skills — those can be purchased immediately.

Skills and Stats cost little to start, but quickly become very expensive. This better balances the scales between the largest characters and the smallest ones, empowering players with less XP and allowing players with more XP to participate in the game without threat of disrupting a challenge.

That said, this is a different scale from 3.0. The adjusted starting XP and increased XP per game leaves the number of games to reach certain milestones the same, but your XP milestones will be different — in 3.0, a character could get their first PFA after 100 XP spent, and additional PFAs every six (6) months. Now, while the requisite Skill or Stat purchases may be as little as 45 XP, it is recommended that a character looking to be fairly well-rounded aim for one Profession every 200 to 300 XP spent. This is a general bit of advice to help those who are feeling discouraged looking at the character creator — if you have a vision that involves a Profession and little else at lower XP, the right build is whatever is most fun for you.

Professions — like PFAs in the 3.0 system — have prerequisites. Development Professions require two Master Skills each, Impact Professions require at least 5 collective uses of either or both of their prerequisite Impact skills, and Default Professions require at least 30 cumulative purchased points of Body and Mind. Unlike PFAs, Professions each have two (2) skills unique to them. Profession Skills are purchased separately from the Profession title. And unlike PFAs where there really wasn’t a limitation on the number you could earn, your characters are limited to three total Professions. This is to help your characters feel more unique, as it is less likely for any two characters to pick the same three professions.

Updated Economy

  • All items will have different mechanics now. Most will have an equivalently named item, but some won’t. We will have more information on how we’re handling swapping 3.0 items and blueprints for Live items and blueprints in the future.

  • Scrap expires now. All scrap has an expiration date of one year, and cards without an expiration date will be assumed to expire February 2026.

  • There are no more Twelves. Mind refreshes now only come from item and Lineage mechanics.

These are big changes to the game and the way the economy has functioned thus far, but serve the purpose of creating a system that encourages player interaction and cooperation. No character can be an island anymore, and you’re not supposed to be self-sufficient — the scaling cost of base Mind, the lack of natural Mind refreshes, and the lessened ability to stockpile resources, are all meant to encourage players to either form crews or coordinate with different characters each game to make the items needed to survive.

It’s called Live, but will you Live?

This system is designed to be deadly. Spike damage for players is limited and precious, threats are more powerful, and additional threats are unlocked when over a third of the characters checked into a game are aberrant. The threats are designed to be approached tactically, and while crafted weapons and gizmos are helpful, collaborating with others and strategizing make it possible for a group to handle any standard threat with starter equipment.

It’s worth noting that resolve expenditure is rarer in this edition, and forced Resolve loss rarer still. This means Fractures are a rarer occasion overall. Which is good, because after a character has accumulated four Fractures, gaining any more results in permanent character loss. In most cases, a character with a Fracture cannot be forced to gain another — they may only gain more through voluntary methods. This opens a new avenue of stories for players who want to portray a character shattering to the horrors of the wasteland, and greater incentivizes players to help resolve or soothe one another’s Fractures.

You will find that playing it cautious and buying more uses of Avoid and Mental Endurance, or raising your Infection cap, makes it harder to buy more ‘fun’ skills. You are encouraged to play it less safe and have fun with it. Infection only costs XP to raise your cap above three (3) now - if you are ever below your cap, there is no XP cost to regain Infection. However, Infection regain, and Infection loss prevention, are rarer and more expensive than they were in 3.0. There is a greater expectation that characters will retire or perm in this system than in the previous one - which is part of why 100% of your XP carries over for making a new character after permanent character death. When you retire a character, 50% of that character’s XP is available for new character creation, and the remaining 50% is awarded after six (6) months of playing the new character.

Presenting our first Live game: Hordefront Pt. 1: King of the Mountain 

On February 28th, we’ll be hosting our first virtual Dystopia Rising Live game on Discord using the new virtual play ruleset. Come visit scenic Elder Mountain, irradiated home to an ideological conflict between the Wells Society seeking to eradicate the radiation with their Glow Shrooms to pave way for civilization and the Temple of Evolution seeking to embrace radiation’s power and potential. The fate of Elder Mountain will be in your hands in more ways than one, as a horde the likes of never before seen in the region is on the way. With the potential for events on Elder Mountain to impact the future of the area, including Barker Meadow, stakes are high and we’re doing it Live!

"ROOT OF ALL EVIL" Premiere Event Recap

With the Overgrowth agitated and threatening to overrun the town, RANGER pointing fingers at the Financial Institutions, and Machonis Company circling into the area to profit on rumors of a new disease, travelers and locals flooded into Barker for a large trade meet. Find out what exactly went down (or didn't) during our August Premiere Event.

The Root of All Evil: Here's What to Expect This Weekend

Our Premiere Event, “The Root of All Evil,” is fast approaching, and we’d like to provide a rundown of what to expect. Here you’ll find some of the story that’s set up the event, the major plots and themes players will get to engage with, relevant local mechanics, and details on the Wildwood Fever that much of the weekend’s narrative revolves around.

August Premiere Event!

Survivors! We’re excited to announce that tickets for our August Premiere Event, THE ROOT OF ALL EVIL, will go on sale today at 2 PM MDT! Read below to get the details and look for a discount code!

This year we have some exciting mid-game events and some slight differences from previous Premiere events. A few building changes:

  • Ops (NPC Camp) will be in the second longhouse, which is west of the main area (north of the lake). Just follow the road past the the first longhouse, past the Donor House, keep going, it’ll be on the left.

  • Crafting areas will be in the first longhouse (the one surrounded by the glamping tents, within sight of the Miners’ Row cabins and the Dining Hall.

  • Staff and Medical sleep will be in the cabins of Miners’ Row and/or the Counselors Break Cabin; people who need CPAPs or other devices should organize to accommodate as few cabins as possible.

All players can arrive on site at 5 PM on Friday, August 9th, to claim bunks and help set up. You can drive up and unload your car at your bunk; please park once you’re unloaded in the designated parking lot (to be announced). Be prepared: this site is at 8800 feet! You may need extra blankets and warm clothes for nighttime, and extra clothes in case the weather is inclement.

Opening Announcements will be at 9 PM on Friday, with lay on to follow.

Saturday from 10 AM to 3 PM we will start our festival in the Meadow! It’s in a part of the camp we haven’t used before, in the area north of the road north of the archery range. There is a permanent pavilion there where lunch on Saturday will be served. If you would like to perform music, host sermons, set up a merchant booth, host pit fights, or something else, come along and enjoy the festivities as there is plenty of space for all.

On Sunday, our game will lay off at 7 PM instead of noon! At 3 PM you will have several options to choose from:

  • Visit the Ops cabin for playtest mods using DR: Live rules!

  • Visit the Arts and Crafts cabin for OOC decompression and hangout (if weather prevents this, we will find another space).

  • Engage in gathering, crafting, and roleplay in the rest of the space IC.

Then, at 7 PM, meet us in the Dining Hall for Closing Announcements, On-Site Afters (Dinner), and OOC hangout.

All attendees will be able to spend Sunday night at the camp to get one last sleep and breakfast before their journey home on Monday. If you need to leave prior to layoff on Sunday, you may, though people will have to pack out and cart or carry their items to their vehicles. Check in with Public Works to get your cleanup shift and turn in your character sheet before you leave.

Players who are spending the night will have the opportunity to finish cleanup and pack out/load vehicles on Monday morning after breakfast. We would like to be off site at noon.

Read here for the full details and a map.

PREMIERE EVENT DETAILS

As with other 3-night premiere events, your checked in characters will get +1 additional XP. You also have the option to purchase up to 5 additional extra XP; those who buy all 5 will get one free Self-Teach of a non-Achievement skill per character, provided they have the XP and the prerequisites for it. Players with Advanced Memberships also get one additional character swap.

DISCOUNTED STANDARD TICKET

While our other tickets are priced at the normal prices as the rest of the network, our Standard Casting Ticket is $75 instead of $85. For those that wish to support the chapter further, we also offer the normal price for the Standard Ticket in what we call the High Altitude ticket, and you’ll get a bonus….

CHITS!

Every attendee will receive a unique event chit for one of their characters to keep or to use. Players who purchase the High Altitude Ticket (the Standard Casting ticket at the normal $85 price) will get a second event chit.

PRE-REG DISCOUNT CODE!

Pay for your ticket online before end-of-day on Wednesday, August 7th and use the discount code AUGUST2024 to receive $15 off your ticket! This discount is available for all weekend-long and one-day tickets only, and not eligible for discounts on extra XP or food. Don’t forget it when you get your ticket, as we won’t be able apply it retroactively. In fact, why not get your ticket now? See below….

HERE ARE THE LINKS

Get your tickets now.

Don’t forget to check in and get your NPC shift.

Be prepared: this site is at 8800 feet!

Volunteer/Outreach Opportunities - Reminder!

Survivors! We have a couple of great opportunities coming up for bringing Dystopia Rising in front of folks in Denver and northern Colorado! Rewards will be offered to all players who participate. See below for the signups.

Camp Tumbleson Lake Work Weekend

Sign up here to do some cleanup work at our site! Meals are provided and overnight camping is available (bring a tent and cot or mattress). The next work weekend is June 29th and 30th.

Denver FanExpo 2024

Join us for any number of the long four day holiday weekend at Denver Fan Expo! This convention in downtown Denver is from July 4th through July 7th, and is dedicated to comics, cosplay, costumes, cartoons, movie and television stars. We’ll be running fight demos in the community area, zombifying participants and engaging potential new players!

Disguises Community Flea Market

Join us in Lakewood at one of the Denver area’s biggest and oldest costume shops! We’ll be out for a day on July 27th with Alliance LARP Colorado offering up information and demonstrating LARP boffer combat!

Local Custom Mechanic: Lights Out

As part of our two-part June and July plot, we'll be running a custom mechanic called Lights Out. Here's how it works:

A guide will enter a building and call “By This Zone: Lights Out.” All characters not immune to blinding will be under the effects of Blinding and Stun until the guide specifies otherwise, calling “Lights Up.” All players affected by Lights Out will be asked to cover their eyes until tapped by a guide or NPC.

Any character that is not blinded does not have to cover their eyes during this time, and does not take the effects of the Stun. They are considered to have needed cover for Stealth, and can move to intercept NPCs as long as the NPC is not under the effects of Basic Enhanced Movement or Stealth.

If an NPC is intercepted, play will briefly pause while the combat is moved to an open space. Any players that are needed to be moved for safety will be informed by the guide. Once a combat space is cleared, play will resume.

Why would something kill the lights to a building? To snatch helpless victims, of course!

There will be times during our June and July events where NPCs may attempt to abduct your character. If you wish to opt out of being kidnapped, inform a Logistics Guide to receive an opt-out wristband.

If your character is abducted, your kidnapper will attempt to take you to a certain checkpoint. If you are rescued or use the Larceny skill to slip your binds before this checkpoint, you're free! Otherwise, you and the NPC will go back to Ops, where you will be presented with 3 options:

  1. If you have Basic Larceny and the mind to do so, but chose not to slip your binds while being taken, you may escape and return to town without drawing enemy attention.

  2. If you don’t have Larceny and are OK with your kidnapped character being "offscreen" until one of the rescue missions run the next day, you may NPC for CAPs or play a different character during this time.

  3. If you don't have Larceny and don’t want to be offscreen until the next morning, a guide will spin up an escape scenario for you, and you can find out how you managed to escape and what state you find yourself in as you make your way back to town.

We hope to create a tense game with a sense of danger lurking in the dark. Will you find a way to hold back the darkness?

Save the Dates! Our June Event, a camp Work Weekend, FanExpo 2024, Premiere Event!

Survivors! We have some exciting dates coming up very soon. Check ‘em out!

June Live Event

Tickets for our next LIVE event at Camp Tumbleson Lake on June 21st go on sale at noon on Friday, June 7th! Check out our tickets page to get yours then, and make sure to check-in and get your Casting shift!

For June (and likely beyond), we’re offering a special incentive for anyone who wants to tent-camp, stay in a RV, or set up a cot or inflatable mattress in the first (unpowered) Longhouse: opt-out status and special items from the Public Works! Choose “Tent Camping” when you sign up for a ticket to choose this; unfortunately there will be a limited number of bunks and floor space in Miners’ Row while camp staff is staying on site, so we want to encourage people to set up elsewhere.

We’ve been told that bunks will be available in the Longhouses for the July event and beyond, and the Longhouses will have power in 2025.

Summer Site Arrival Time

For the June, July and August events, you can arrive at site at 5 pm or later on Friday.

Camp Tumbleson Lake Work Weekend

On the weekend of June 29th and 30th, YMCA will be having a Camp Work Weekend, with an overnight camping opportunity for those that want to stay up there! Here’s the link to sign up for specific projects on each day.. We’ll have special rewards (chits and item cards) for all Dystopia Rising players who contribute.

FanExpo 2024

Dystopia Rising Colorado will be at Denver FanExpo 2024! This is an incredible chance to reach out to the greater Colorado nerd culture community and connect a TON of new people with our game.

We're super excited to make it happen, but none of this can happen without you! We are looking for a team of volunteers to help us set up/tear down, market, and staff the booth in full costume. With a hefty 10’ by 40’ space in the community zone that we are sharing with Alliance LARP Colorado, we will have ample room for activities, and a tremendous need for your smiling faces to come and make it all happen. From an all-day boffer ring, to guided roleplay activities, and our classic Survivor Dress-up and Zombie Makeup Station, we are going big this year and want everyone to be a part of the team!

Interested in volunteering? We will be providing compensation for all attendees in the form of CAPs, plus a special Chit for volunteers who show up on Thursday or Friday! A complimentary exhibitor badge will also be provided for the duration of your shift, with chances to explore the event floor throughout your time. We want everyone to have fun with it! If you can only attend a limited number of days, please prioritize Thursday and Friday as these will be the tougher days to staff up for with work and life schedules getting in the way..

So, what are you waiting for? Join our community for four exciting days of fandom, community, and excitement at Denver’s largest pop-culture event! Ready to join the fray? Fill out the form here.

August Premiere Event

A quick update about this event: we’ll be going from Friday night (August 9th, 2024) through Monday morning (August 12th, 2024) in a three night event. Stay tuned as we flesh out more of the details of our special annual Premiere event.

The Wardens' Brewing Conflict with Murder Incorporated: A Primer

There is an underlying plot element starting to heat up that aims to put some PCs and the Wardens in direct conflict with Murder Incorporated. Here’s how we will address the way this plot, involvement in it, and opt outs will work at Dystopia Rising: Colorado, as this conflict has the potential to generate bleed for players. The information in this post regarding Murder Inc. should be considered Out Of Game information, should not be taken as In Game knowledge, and is provided solely to give OOG context and background to those looking to get involved in this plot line.

May Event Updates, and More!

Hey Survivors! We apologize for the quick pivots here, but with all new things (like a new campsite) we often times have to make adjustments. We’ve been able to do it before (March 2020, August 2021), and we can do it again. So please read this fully as there are major things to consider.

Bunks, or Lack Thereof

Unfortunately, it was discovered during the YMCA Camp Tumbleson Lake work day that the bunks were structurally unsound and will not be available to be slept in — they have been removed from the cabins. New bunks have been ordered but they are currently scheduled for a mid-June delivery.

This means there will be a very limited number of beds available on site, and likely not in the cabins. So, we are asking all players to bring cots or inflatable mattresses for this event. Bring any number of either to the game for others to use as well and we’ll give you 20 CAPs for each one you bring, even for the one you sleep on.

If you buy one before the next event (Memorial Day weekend is coming up, might be a good time to go to REI or Wal Mart for a cot or an Intex), keep your receipt and we’ll give you 1-for-$1 in CAPs as well, and you still keep the cot or mattress.

If you can bring for more than just yourself, or if you need one, please fill out this form.

May 2024 Meal Service Now Available

Now that we know what the state of the kitchen will be, you can order meal service! If you got a Cancelled Event Reconciliation ticket and bought meal service for the canceled event in November 2023, you don’t have to do anything; we’ll carry forward that purchase to this coming event.

August 2024 Event Date Change

Due to a discovered conflict with YMCA, we have to change the date of our August event from 8/15-8/18 to 8/9-8/11. This will still be our premiere event weekend. We are looking at the possibility of going through Monday on 8/12, so stay tuned for updates and don’t get your plane tickets quite yet.

October 2024 Event Date Acquired

We have an October 2024 event! It will be 10/4 - 10/6 at Camp Tumbleson Lake.

Thank you for your dexterity and patience!

Important updates and our first live-in-person event of 2024!

Survivors!

Join us at YMCA Camp Tumbleson Lake in Ward, Colorado on May 31st, 2024 for our first live-in-person event of the season! Tickets are on sale now, but please scroll through here FIRST for some very important updates:

New Site!

As previously announced, we are going to be at Camp Tumbleson Lake this year. YMCA of Northern Colorado recently purchased this 100+ year-old campsite from the Boy Scouts of Colorado and are currently in the process of making renovations and new construction, so availability of amenities will fluctuate as the season progresses. In June and July it will be used for day-camp, but the plan is that it will be used for overnight camp in 2025, so they will be adding tent pads and renovating existing buildings to accommodate larger volumes of campers and volunteers.

Want to check out the site? Join us for the Work Day and get XP!

If you want a hands-on preview of the site, you should join us for the Epic Day of Service volunteer day on May 18th. You’ll get to meet up with players and other volunteers, and in doing so earn 10 XP, thanks a special offer from the Dystopia Rising Network! Get all the information from our previous blog post about it.

Kitchen being renovated

While the campsite has a sufficiently-sized dining hall, its kitchen was old and too small to handle overnight camping attendees, so it’s undergoing renovations and refurbishing with new equipment. Since we don’t currently know the state of the kitchen, we will be delaying food service sales until closer to the event, when we’ll either have access to the new kitchen or choose a more rustic option.

You might need a new COVID-19 vaccine

CDC has updated their guidance and vaccinations prior to September of 2023 are no longer sufficient for protection against the current strains of COVID-19. This was made very apparent when several of our players tested positive after the October 2023 event! For the safety of all, we have updated our COVID-19 policy and you can see those updates on our local expectations page.

Price changes

On October 1st, 2023, the Dystopia Rising Network changed prices of tickets across all chapters. The current nationwide price structure is as follow:

  • No Casting: $120 (was $105)

  • Minimum Casting (2 hours NPC): $105 (was $85)

  • Standard Casting (4 hours NPC): $85 (was $65)

  • Maximum Casting (6 hours NPC): $45 (no change)

  • 10-Hour Play (2 hours NPC): $35 (no change)

  • New Players: first event free (was $35)

  • Extra XP: $15 for 1, $30 for 2 (no change)

  • Non-Attending/Buyback for local players: as Standard Casting

But wait! We’re going to make a few changes here

We have analyzed our business model, past attendance, site costs and have come up with some amendments to Network Pricing to start the 2024 season, some which may be familiar to our players.

  • If you pre-register for a Standard Casting ticket via this website, you will have three options:

    • Get a pre-registration discount of $10 - that’s right, it’ll only be $75 instead of $85 for the standard ticket.

    • Oh what the heck: if you pre-register and choose the Pay at Door option for the Standard ticket, we’ll give you the $75 price as well! We accept cash and cards with a chip or tap function at the door.

    • Support our chapter a little more with the full-price High Altitude Ticket! It’s the Standard Casting option at the normal DR Network price of $85 and we’ll give you an unique, personalized Event Chit as well! Check out our past blog post about Event Chits, under “Dishes Network Update”, for details about Event Chits!

  • We will have a limited number of Max Casting tickets, as this ticket actually costs us money to offer (e.g. it does not generate enough revenue to cover the site and royalty costs). However, we will continue to have an unlimited number of Casting Champion tickets (Max Casting plus 2 Extra XP) for $75, the same price as before.

  • We will presently not be offering the No Casting or Casting Only options, but we will have a limited number of Sunday Minimum Casting tickets for $105 each. For this one, you will do the Sunday morning casting shift, after breakfast and before lay-off/closing announcements.

  • Our Star Line program will continue to be available! This will be at the Network-standard $85 price for a donated Standard Ticket, and we will continue to offer 1-for-$1 on CAPs and a special Chit for all benefactors as well.

  • Note that Buybacks for prior events are sold at the Standard Casting price for when they were originally offered. So Buybacks of live events for 2019-2023 will still only be $65, and Buybacks of events going forward will be $85.

Wait! Not so fast!

Before you buy your ticket, you may want to double check your emails because if you’re a local player, it’s highly likely you purchased a ticket for the November 2023 which ended up getting cancelled due to site complications. If that’s the case, you’re going to want to see the Cancelled Event Reconciliation option. We will honor any tickets that were sold for that event for the upcoming events, or you can pick a different option, but please use that ticket to get registered or make a decision about the ticket you’re still due.

Phew! That was a lot

You can get your tickets on this website now. Also make sure to check on the Dystopia Rising Database to register your ticket and secure your Casting shift. And join us on our Discord to chat with members and get hyped for the first live-in-person DR:CO event of 2024!

Want some XP? Join us for the Camp Tumbleson Lake Workday!

Survivors!

We have an incredible opportunity for ALL members of the Dystopia Rising network. On May 18th, 2024, YMCA of Northern Colorado in conjunction with Rotary Club is hosting a work day at YMCANOCO’s newest campsite, Camp Tumbleson Lake, just outside of Ward, Colorado. This is the site that we and other local LARPs are looking to use in 2024.

On this day alone, DR:CO will be able to give….not CAPs, but 10 XP to everyone who shows up to work! Normal expectations about Basic vs. Advanced Memberships apply to this award.

This will be a cleanup and preparation day with a variety of manual tasks needed, starting PROMPTLY at 9 am and going until 4 pm. Lunch will be provided. Dress for a mess, bring sunscreen, and show up on time!

This event may pose challenges or limitations for people who use mobility aids, given the nature of the work; we trust you to use your judgment on that

To take part in this incredible opportunity to give back to the community, and hang out with some other LARPers, please register for this event in advance.

Additional event information

Additional site information

DR:CO Virtual Public Works update and one more virtual event added

Hey Survivors! First of all, we have added another virtual event to our calendar for April 26th-April 28th, 2024. Get your tickets for March and April now!

Second, we want to provide an additional update for how we’re doing Public Works. Basically, we’re doing it the same way we did in March — you can review the details here — but we’re adding an additional option called Efficient Producers.

If you are electing to be an Efficient Producer, instead of using your 6 or 8 hours of gathering and/or crafting for this event, you may pick from ONE of many extra-efficient options for one of your checked-in characters (and only that one character). That character must meet the requirements listed; the blueprints are available in the Town Library, and there are absolutely no substitutions allowed. This may be combined with your “no-time” skills (e.g. Trailblazing, Trade Connections).

All of the options available under Efficient Producers consume more time than the 6 or 8 hour options.

In order to engage with crafting and econ this weekend, make a copy of the Public Works template and share your completed spreadsheet to drco.logistics@gmail.com any time before 12 PM Mountain Time on Sunday (the end of the event). Item cards will be mailed out the following week.


A Primer on the Barker Meadow Necropolis

As our February virtual event quickly approaches, we wanted to put together this little guide to let you know what you're heading into. Before the Wycked White settled in at the end of last season, Barker Meadow warped into a Necropolis - a place where the Grave holds powerful sway. Much (but not all!) of the weekend’s content will focus on interacting with, understanding and fixing the distorted Necropolis. Let’s talk about how we got here, where things are now and how the Necropolis might be dealt with.

How Did We Get Here?

Back before the early arrival of the Wycked White, the Barkers used Cracked Psionic Crystal Weapons of Mortis Destruction to defeat Flesher Calonyction. The ancient Graverobber had used strange Grave science to convert himself into a mass of Infection with the intent to overtake the local Gravemind. These weapon - the Cracked Crystal Projectile Shell and Cracked Crystal Coating - were understood to have terrible effects on the surrounding land. 

The Cracked Crystal Projectile Shell works by draining off Infectious mass and energy when it impacts a target, which then causes a backlash when that mass and energy interacts with the psionic crystals inside the shell. This causes necrosystemic and ecological damage where the shells land, weakening the bacterial biosphere that forms a barrier between the Mortis Amaranthine and the world “topside” while pulling the Mortis layer closer to the surface.

The Cracked Crystal Coating sinks into the soil and stimulates the growth of Cracked Crystal clusters. Since these clusters are typically an immune response meant to strengthen damaged or weakened Morgues, these clusters forming outside of conditions they are typically found in caused distorted Grave phenomena as they absorbed and concentrated Infectious material.

Where Are We Now?

This Necropolis is a region of unchecked Mortis expansion and growth, like a damaged organ replicating cancerous cells and spreading them to areas far beyond where they are meant to be. The Barker Meadow Reservoir Necropolis blurs the line that Strains understand to exist between the Mortis Amaranthine and the world they live in. Masses of Infection cause high concentrations of DMT - leading to psycho-reactant landscapes - while memories churned from deep in the Mortis spur it to fabricate corrupted structures and artifacts to recreate the past.

Although the freezing temperatures of the Wycked White have slowed the spread of decay, the winter will not hold forever. If allowed to continue in this manner after the thaw, this Necropolis will continue to build on itself. The end result will be the creation of a localized necrosphere deep in the Overgrowth. 

So, How Do We Stop This?

The Necropolis must be pushed back - both physically and psychologically in the minds of the people that live here. This will require the excavation and removal of the Cracked Crystal clusters, as well as the treatment of the land to repair the biosphere. The Mortis layer will then have to somehow be pushed back and repaired, while the tumorous Grave masses will need to be surgically, radioactively or chemically removed to prevent the Mortis from resurfacing. Finally, something must be done to lay the Necropolis to rest in the minds of Barker Meadow Reservoir - something to convince the entire town to accept the paradigm that the Necropolis is no more. What that is exactly? Well…

Continue the conversation on our main Facebook group, our private Facebook hype group, in our Discord server, and on Instagram. And we’ll see you in the “Wycked Wonderland” that is the Necropolis in Barker Meadow Reservoir.