With the inauguration of The Wardens, lawbreakers all across Lorado are seeing their golden age of chaos drawing to an end. But formidable though they are, there are only so many Wardens to go around, and far too many slick lowlifes and dastardly outlaws dot the Western Wastes for the most tenacious law dogs to attend to them all; thus, the honored tradition of cash bounties returns - and the target: you!
Bounty Hunting mechanics in Lorado are intended to provide a dynamic experience that’s one part Where’s Waldo, one part pseudo-CvC that allows you to take on your friends’ characters not as a mindless zombie or berserk Raider but as a crafty and determined Strain of your own design who will do whatever it takes to get the best of the PCs. You’re encouraged to play your Bounty NPCs as if they were player characters: fight to win, and use every trick in your arsenal to survive. Whether you’re a face in the lineup of a bandit gang or working as a guard for a merchant coming into town, it’ll be up to the PCs to spot you, figure out how to take you down, and test their wits and skills against yours in the name of collecting that sweet, sweet payday. And best of all, this all happens during the course of your regular NPC shift!
To create your Bounty NPC, go to NPC Camp and create a unique, distinctive Strain outfit from the costume items there. (Bringing your own is also acceptable!) Pay special attention to the head and shoulders, as your NPC should be recognizable in play from the sketch on their Bounty Poster! Once your look is complete, a Guide on shift will take your picture in front of a plain background. Then, you’ll fill out a Bounty Registry sheet in Ops with some additional information:
Your Name and Player Number
Bounty’s Name and Strain
If you don’t want to come up with a name, you can be assigned one.
Bounty’s Payout and Crimes
Roll a D6, reroll if you get a 1. Your result is your number of Crimes, and multiplies by 10 to determine your Payout as well as your Body and Mind.
Your Crimes determine what Skills your Bounty has:
Assault: +10 Body, Take Down, Break
Grifting: +10 Mind, Basic Mental Endurance, Proficient Social Influence
Evading Arrest: Basic Enhanced Movement, Balance, Proficient Awareness
Burglary: Proficient Larceny, Basic Stealth, Proficient Criminal Influence
Armed Robbery: Break, Choking Blow, Proficient Combat Tactics
Kidnapping: Blinding, Master Unarmed, Basic Malicious
Murder: Master Malicious, Bounty is Killing Blow Active
Assassination: Piercing Strike, Master Criminal Influence, carry 2 Glass Stilettos
Malicious Witchcraft: Proficient Telekinetics, Proficient Telepathy, Basic Pyrokinetics
Arson: Master Pyrokinetics
ALL Bounties have Avoid and all Master Weapon Skills (not Unarmed)
Wanted Status
Dead or Alive? Or only one of the two?
Bounty’s Signature Item / Proof Of Kill
This is a Local Plot Item card unique to your Bounty NPC, to be looted if your Bounty is killed; this is delivered to the Post Office for payment. It CAN be a visible item on the costume, but doesn’t have to be. If you’re only Wanted Alive, you won’t need this.
We will then use your picture and other information to create a Bounty Poster, which will be posted up on site and in the Public Works Bounty Ledger.
You’ll receive a copy of the stat block and the reference pictures of your Bounty NPC costume, as well as your choice of one of the four Ace Card Local Items to bring into play on your PC.
Starting the following event, once per event, you can play your Bounty NPC in place of an unnamed Strain character on an eligible mod! Mods that can support Bounty NPCs will be marked as such, and the Ops Lead will notify the NPCs when prepping a mod of this type to go out. If your Bounty NPC returns from a mod without being killed or captured, depending on actions you may have taken in play, your Payout might go up!
Bounties are always equipped with Strain Loot cards for any one Proficient Armor, one Master Weapon, one St. John’s Tincture, and may consider any one Augment of their choice to be equipped to their weapon. You will also go out with your Signature Item card.
The Wastes are your oyster, outlaw - give ‘em hell.